The Model-View-Controller (MVC) directory demonstrates the implementation of the MVC design pattern in a 2048 puzzle game using JavaFX. The MVC pattern is a widely used software design principle that divides an application into three interconnected components, enhancing modularity and enabling efficient management of user interfaces, logic, and data.
In this directory, the MVC pattern is used to clearly separate the game’s core logic (Model), user interface (View), and user input handling (Controller). This separation of concerns allows for better code organization, easier maintenance, and scalability.
In this project, the MVC pattern is implemented to manage the game’s functionality in three distinct layers:
Each of these components is designed to interact with one another but remain independent, which helps in isolating logic, simplifying testing, and allowing each component to evolve independently.
The Model is the core of the game, responsible for managing the game state and implementing game rules. In the case of this 2048 game, the model handles the board state, tile movements, merging of tiles, adding new tiles, and detecting game over conditions.
board
and score
properties.The Model is completely independent of the user interface, making it easily testable and reusable. It’s updated by the Controller, and the View simply reflects the current state of the Model.
The View represents the graphical user interface (GUI). In this game, the View is implemented using JavaFX, which provides various components like labels, buttons, and panes to display the game.
The View is responsible for presenting the Model’s data to the user and does not contain any game logic. It listens for updates from the Controller and reflects those changes on the screen.
The Controller acts as an intermediary between the Model and the View. It listens for user input (such as key presses for moving the tiles) and then updates the Model accordingly. It also notifies the View to update the display after each action.
The Controller does not directly manipulate the game’s data but orchestrates the interactions between the Model and View. It decouples the user interface from the game logic, making the system more flexible and maintainable.
The MVC pattern is at the heart of this implementation. It divides the game into three distinct parts:
This separation allows for a clear organization of code, makes each component easier to manage, and allows for easier updates and testing.
This directory demonstrates the use of the Model-View-Controller (MVC) design pattern to implement a 2048 game in JavaFX. By separating the game logic, user interface, and user input handling, the code is made more modular, maintainable, and flexible. The MVC pattern also enhances the game’s scalability, making it easy to add new features or even change the game’s presentation style without altering the underlying game mechanics.