Software-Design-Patterns

Comprehensive Guide to Design Patterns Repository

Welcome to the Design Patterns Repository! This repository serves as a comprehensive guide to object-oriented design patterns, with examples and explanations that will help developers understand, implement, and apply these patterns to real-world projects. By following this repository, you will learn how design patterns can improve code reusability, scalability, and maintainability while addressing common challenges in software engineering.


Table of Contents


What Are Design Patterns?

Design patterns are proven solutions to recurring software design problems. They provide templates for solving issues related to object creation, composition, and communication. Design patterns are categorized into three main types:

  1. Creational Patterns: Deal with object creation.
  2. Structural Patterns: Focus on organizing classes and objects.
  3. Behavioral Patterns: Concerned with object collaboration and responsibilities.

By using design patterns, developers can:


Creational Design Patterns

Singleton

Purpose: Ensures that a class has only one instance and provides a global access point to it.

Key Features:

Example Use Cases:


Multiton

Purpose: Extends Singleton by allowing multiple instances, identified by unique keys.

Key Features:

Example Use Cases:


Factory Method

Purpose: Defines an interface for creating objects but lets subclasses decide the type of object to instantiate.

Key Features:

Example Use Cases:


Abstract Factory

Purpose: Provides an interface for creating families of related or dependent objects without specifying their concrete classes.

Key Features:

Example Use Cases:


Builder

Purpose: Constructs complex objects step by step.

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Example Use Cases:


Prototype

Purpose: Creates new objects by copying existing ones.

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Structural Design Patterns

Decorator

Purpose: Dynamically adds responsibilities to an object.

Key Features:

Example Use Cases:


Adapter

Purpose: Converts one interface into another expected by clients.

Key Features:

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Bridge

Purpose: Decouples abstraction from implementation.

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Composite

Purpose: Composes objects into tree structures to represent part-whole hierarchies.

Key Features:

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Proxy

Purpose: Provides a surrogate or placeholder for another object.

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Flyweight

Purpose: Minimizes memory usage by sharing common data among objects.

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Behavioral Design Patterns

Strategy

Purpose: Encapsulates algorithms and makes them interchangeable.

Key Features:

Example Use Cases:


Observer

Purpose: Defines a one-to-many dependency between objects.

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Command

Purpose: Encapsulates requests as objects.

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State

Purpose: Allows an object to change its behavior when its state changes.

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Chain of Responsibility

Purpose: Passes requests along a chain of handlers.

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Iterator

Purpose: Provides a way to access elements in a collection without exposing its underlying structure.

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Mediator

Purpose: Reduces communication complexity by centralizing object interactions.

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Memento

Purpose: Captures an object’s state for later restoration.

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Template Method

Purpose: Defines the skeleton of an algorithm, allowing subclasses to fill in the details.

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Visitor

Purpose: Separates operations from the object structure.

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Dependency Injection

Purpose: Reduces tight coupling by providing dependencies from the outside.

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Exception Handling Patterns

Purpose: Handles unexpected errors gracefully.

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Example Use Cases:


Summary of Applications

This repository showcases design patterns in various contexts:


Build Instructions

Use Maven for building and running the code:

mvn compile
mvn exec:java
mvn test
mvn package
mvn clean

Resources


Conclusion

Mastering design patterns is essential for crafting high-quality software. This repository serves as a guide to understanding and applying these patterns effectively in real-world projects.

Happy coding! 🚀